
Zoomed In turns ordinary objects into extraordinary close-up mysteries. The shared display reveals 100 square photographs through four progressively wider clues while players choose from six plausible answers. The complete image is held back until the answer reveal.
Players can join from /zoomed-in-c/ on their phones or play directly on the viewer at /zoomed-in/. A correct answer is worth four points at the closest view, then three, two or one point as the image widens. An incorrect answer unlocks a fresh attempt at the next zoom.
While the lobby is waiting, attract mode cycles through random objects and animates each extreme close-up out to its full reveal.
The game is organised into ten rounds of ten pictures. Each reveal shows the complete object and a quirky fact. Round standings appear after every tenth picture, then scores reset automatically before the next round while all players remain joined.
The viewer supports landscape and portrait displays. Artwork remains square, the landscape image occupies the full screen height, and portrait uses the full screen width. The portrait viewer hides its fixed QR panel and provides a Show QR button with a large modal code instead.
All 500 game images are deterministic crops of 100 square masters: four difficult clues plus one complete reveal per object. The expanded set uses 16%, 28%, 48% and 72% crops. Every image remains at the original 1254 by 1254 generated resolution and is stored as JPEG at quality 85, keeping every zoom transition visually consistent.