RCWeb Stack Above

Stack Above is a shared-screen reset-loop party card game for RCWeb. One browser tab becomes a bright shared playfield with the room code, turn prompts, draw pile, play stack, scoreboard, and animated round celebrations. Each player joins from a phone and keeps a private hand there, so the big screen can stay simple and exciting for kids.

It is designed for quick family play: open the display on a TV, projector, or laptop, let players scan the QR code, and begin as soon as at least two phones have joined.

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The Game

Stack Above keeps the same RCWeb pattern as Stack Snap, but shifts to a simpler loop-based ruleset. On your turn you either:

  • play a card that matches the top card
  • play the next higher card in the ladder
  • draw one card
  • sit out for the rest of the round if you are stuck

The ladder loops in a circle:

  • 1 can go on 1 or Reset
  • 2 can go on 1 or 2
  • 3 can go on 2 or 3
  • 4 can go on 3 or 4
  • 5 can go on 4 or 5
  • 6 can go on 5 or 6
  • Reset can go on 6 or Reset

Stack Above supports 2 to 8 players. Each round starts with 6 cards per player, and scores keep running from round to round with no fixed limit.

How To Play

Open /stack-above/ on the shared screen. Players scan the QR code to open /stack-above-control/ on their phones in the same room. When at least two players have joined, any phone can start.

Each stack contains the bright number cards 1 through 6 plus the special Reset card. Players try to get rid of their hands by following the stack upward. If a turn gets tricky, drawing a card is always allowed, and players can also choose to sit out for the rest of the round instead of taking more cards.

The round ends when:

  • one player empties their hand
  • everyone else has sat out, leaving one player still active

When a round ends, every other active player keeps the cards left in their own hand as penalty points:

  • number cards are worth their face value
  • each reset card is worth 10 points

After a round ends, Stack Above celebrates the winner and automatically deals the next round after a short countdown. Scores stay on the board until someone at the table decides to stop or restart.

Late arrivals can still join mid-round and will enter on the next deal.

Powered By RCWeb

Stack Above uses RCWeb's room-based WebSocket layer to turn ordinary browsers into a local multiplayer card table. The display owns the draw stack, shuffling, turn order, scoring, and round timing. Controllers send simple play, draw, and sit-out actions back to that shared source of truth.

Phones stay lightweight: they store only a player identity and name, receive private hand snapshots from the display, and send moves with rc.sendFunctionCall. That makes the game resilient to reconnects and easy to launch on almost any device with a browser.

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