Pacman Party is a shared-screen maze chase for RCWeb where every phone that joins becomes its own chomper on the same board. One display shows the maze, dots, power pellets, ghosts, and scoreboard, while each player steers from their phone and tries to outlast the ghosts while helping clear the room's shared dot field.


Pacman Party turns a classic maze game into a room-sized scramble. Multiple players move through the same maze at once, collecting dots from a shared board and competing for score while also helping the whole room push the level forward. The ghost team is controlled by the display, so everyone plays against the same moving threat.
Normal dots add 10 points, power pellets add 50 points, and frightened ghosts are worth 200 points when eaten. Power pellets now keep ghosts frightened for longer, giving the room more time to turn the chase around.
Each player has 3 lives in the current round. Getting caught costs a life and triggers a short respawn. If a player runs out, their life count resets and their score takes a penalty, so the session keeps moving instead of dropping people out permanently.
The game has ten distinct, color-coded levels. Easy Streets begins with a compact 11x9 maze and two slow ghosts. Difficulty rises through level 5 as the grid grows to 19x17, with the ghost team capped at four. Levels 6 through 10 introduce different 19x17 mazes and colours while retaining level 5's speed and timing. Every layout stays maze-like with narrow, single-tile puck corridors, but also includes circuits and alternate escape routes. Clearing a level opens a round summary showing every player's round and cumulative scores and naming the round winner. Scores carry through the ten-level game, then reset for a new run.
Open /pacman/ on the shared screen. Players scan the QR code to open /pacman-c/ on their phones in the same room. Drag the virtual stick on the controller to steer through the maze.
Your character follows the stick while it is held and stops at the center of the next square when the stick is released. Grab dots, hit power pellets at the right moment, and use frightened mode to catch ghosts before they recover.
The maze progress is shared across the room, so every dot another player eats is one less remaining on the board. That makes the game partly competitive and partly cooperative: you are chasing your own score, but everyone is also helping clear the level together.
Controllers that stop checking in are removed from the live scoreboard automatically, and players can rejoin the room from their phones and drop back into the maze.