
A little lakeside world to explore together. Walk around the park, climb the lookout tower, and operate a radio-controlled car, boat or flying quadcopter. Up to eight explorers can play at once; other devices can watch the shared world from above.

Open RCGame to watch from above. Select Explore the park to enter in first person, or scan the standard QR panel with another device. A scanned invitation enters play automatically when a place is available. Everyone must use the same room.
When sharing from the server computer, open the app using its network address instead of localhost so another device can reach the invitation. Launching RCGame from the app list keeps displays in overview and brings room controllers into the same app as explorers. There is no separate control app.
Use Options to change your name or graphics detail. Names use RCWeb's shared name preference. Invite shows the QR panel and a selectable invitation link. Back to apps returns only your device to the app list in the same room.

The lake is for boats. Walk around its shore; the wooded island in the centre is surrounded by water. Characters cannot fly or build. Recover returns a walker to the entrance if needed.
Walk onto the gold car stand, blue boat dock or purple drone stand. A matching RC Car, RC Boat or RC Drone button appears. Press it, or E, to launch your own model, or retake control of the one you previously left. Multiple people can use the same activity at once.
Your character remains at the stand holding a radio. Your first-person view automatically follows and zooms towards the model, and watch for its YOUR CAR, YOUR BOAT or YOUR DRONE label. Other explorers see both you and your vehicle.
Cars and boats can bump other models of the same kind. Characters do not block one another, so everyone can use stairs and stands. This is an exploration park, with no scoring or damage system.
One connected browser runs the shared simulation. Local movement responds immediately, while other players' motion follows confirmed room updates. Real network delay can still cause corrections during contact or a short pause when the connection stalls.
Switching tabs clears held controls. A connected background player keeps their model: cars stop, boats slow and drones hover. An actual disconnection reserves the player's place for 15 seconds. Reconnecting that tab can reclaim the model; select Resume RC before moving it again. Expired reservations free the player place and remove that player's active and parked models. Choosing Overview also leaves your player place and removes your models.
If the hosting browser leaves or becomes hidden, another foreground device can resume from the latest shared checkpoint after a short pause. If all devices are hidden, the world pauses. Keep at least one device connected to preserve the current session; there is no permanent world save.
The app uses ES5 JavaScript and WebGL 1, with flat-coloured polygon models and no texture or rendering-library downloads. It requires working WebGL 1 and WebSockets. Mouse and multitouch fallbacks support browsers without Pointer Events. Fullscreen is optional.
Choose Low detail · older devices in Options to reduce scenery and 3D rendering resolution. Automatic starts Tizen and smart-TV devices in low detail with antialiasing disabled before opening the graphics context, and reduces detail on other devices after sustained low frame rates. The renderer retries both standard and experimental WebGL contexts and respects the GPU drawing-buffer limit. Text and controls keep their normal resolution. Storage failures leave the current visit usable, but may prevent a refreshed tab from reclaiming its identity.
If the world does not appear, the page reports graphics or script startup errors. Options shows the graphics context and drawing-buffer size. Compatibility depends on the browser and GPU. Feature-fallback tests in a current browser do not certify an untested older device.