Cosmic Voyage

Cosmic Voyage icon

Choose a world. Follow a mission. Take the helm.

Explore 21 destinations, from our Moon to the Andromeda Galaxy. Drift around a planet, take a gentle guided tour or steer with your phone. Discover real spacecraft journeys and try a question at every stop. Designed for curious explorers aged 10 and up.

Exploring Earth

Start exploring

  1. Open Cosmic Voyage on a display, or choose it in Visuals in the RCWeb app menu.
  2. Scan the QR code with your phone. Controllers already in the room follow when the app launches.
  3. On your phone, choose a destination, read Discover, then tap Travel. If someone else is piloting, the button lets you take control and travel.
  4. Open Pilot to fly freely. One person pilots the shared display at a time; everyone can browse the facts and missions independently.

Places to visit

  • The Sun and all eight planets.
  • The Moon, Europa, Titan and Enceladus.
  • Ceres, Pluto and Comet 67P.
  • Voyager in interstellar space.
  • Explore Voyager's curved antenna dish, instrument booms, cameras, three power generators and Golden Record cover in 3D. Slender parts are enlarged and long booms shortened to remain visible on TV screens.
  • Alpha Centauri, the Orion Nebula, the Milky Way centre and Andromeda.

The Orion Nebula

Flying and watching

On the phone, use the pad to look around. Hold Forward, Back, Slide left or Slide right to move. Release to stop moving. Stop also cancels a trip or tour. Recentre returns to a comfortable view of the current destination. Home to Earth takes you back home.

On a display with a keyboard, use W/S to fly forward/back, A/D to slide, arrow keys to look and Space to stop. Drag the background to look around. Choosing a destination in the bottom-right selector starts travel immediately. The three icons beside it start or pause the tour (play/pause), stop movement (square), and recentre the view (crosshair). Select Earth to return home.

Start tour visits each destination in turn, staying about 24 seconds at each stop. A tour also starts after 90 seconds without input, unless you turn this off under the phone's display settings. Hold view to read pauses camera motion and fact changes until you resume.

Use the information icon at the top right to hide the display's information panel, and the arrow beside Did you know? to see another fact. The compact QR invitation sits at the bottom left. The phone can also hide it, select graphics detail and show an enlarged schematic spacecraft at visited destinations.

Learn from real journeys

Each destination has measurements, three facts, a question with a revealable answer and a source link. Missions explains selected visiting spacecraft, their launch and encounter dates, and approximate elapsed journey times. Some journeys include years of gravity assists or time already spent exploring nearby worlds.

Flybys, orbit insertion and landings are labelled separately. No spacecraft has visited the distant star systems, nebula or galaxies shown here: these are telescope destinations. Dates and facts include NASA and ESA source links and were reviewed on 10 October 2026.

Understanding the view

Travel starts immediately and usually takes about four seconds in the app. Real journeys can take months or years. Distances and body sizes are compressed, positions are arranged for exploration, and surfaces, rings and spacecraft are illustrations. The view is not a live sky map, a precise planetary atlas or a simulation of gravity. Colours in distant scenes help reveal structure and are artistic interpretations.

Destination cards use the original AI-generated artwork. The flight scene wraps detailed AI-generated maps around the planets, moons and other nearby worlds, showing clouds, craters and ice. These are artistic approximations. Older televisions use smaller versions of the maps, and illustrated surfaces remain available if a texture cannot load.

Older displays and reconnecting

Lean graphics reduces rendering resolution while keeping text sharp. Older Tizen televisions select a lighter scene automatically. Frame rate still depends on the device. If WebGL is unavailable or fails, an illustrated Canvas view keeps destinations, facts and room controls available; it has less depth than the 3D view.

Movement stops if a phone's input disappears. When reconnecting, wait for the display status and take control again if needed. An additional display follows the main display; if the main display leaves, another connected display takes over. Refresh restores the last saved destination and display preferences for this room.

Use Back to apps on the phone to return to RCWeb's app list in the same room. It leaves the voyage running on the display.

Documentation • Server Telemetry • Server Stats • Server HTTP Log • Server WebSocket Log