# Foliage cutout atlas Generated with the built-in imagegen tool. Asset: `foliage-atlas.png`. Runtime derivative: `foliage-atlas.webp`, resized to 512 × 512 with Lanczos3 and encoded with WebP quality 90, alpha quality 100, effort 6 using Sharp. Compression preserves all resized alpha values. The original PNG remains the source for future revisions. Game-ready photorealistic vegetation cutout atlas, square image divided into exactly TWO equal vertical halves. TRUE TRANSPARENT background, no opaque background, no checkerboard. LEFT HALF: several slender wild meadow grass blades forming one natural tuft, roots gathered at bottom center with blade tips fanning upwards to nearly the top, varied green and olive colors, thin graceful tapered tips and slight bends, dense enough at the base and many gaps between blades. RIGHT HALF: one airy spray of small realistic deep green oak-like leaves on fine stems, leaves pointing outwards all around, asymmetric organic outline, internal transparent gaps, lush green leaves with veins, branch hidden behind the leaves. Each plant fits entirely in its own half with 4 percent transparent padding; no overlap across center. Front-on orthographic texture cards for crossed planes in a 3D game, soft diffuse neutral illumination, no cast shadows. Natural botanical detail, no pots, no ground, no labels, no text, no border. Grass and leaf cluster each fill their half from bottom to top. This is a texture asset, not a scene.